![]() ![]() Below I cover a few basics as well as provide some helpful tips with a few of the viewers lesser known features. Catznip is available in Windows and MacOS, I use it on both Operating Systems. How each individual sets up their viewer should be based on your own preferences along with the capabilities of the PC your running on and network bandwidth. ![]() For Transparency, I us the Black Dragon viewer whenever I wish to take high quality in world photos or poses cause of its amazing photographic and machinima tools. ![]() It should assist anyone new to Catznip with getting started. I actively encourage friends and people who ask for any viewer help to use Catznip which is why I wrote this page covering some of its basic features. Disclaimer: I am not part of the Catznip support team, I simple choose to use it as my primary viewer. I really have no intuition about what viewer behaviors folks would accept.Updated: 17th August 2023 Latest Release: R13.2 For Windows and Mac which can be downloaded from here or Beta 14 from here. This might be useful for those teleport-routed parcels (or useful in general), but maybe that's asking for trouble in a viewer, if folks don't want their cam messed-with like that. (Places is accessed from the World menu on Firestorm, from "Me" in Catznip and the Linden viewer.) That's just me, though, and now that I see the multi-day Teleport History list, I see the utility, so probably it is the right place for this maybe simply a separate "from" entry for each teleport where it differs from wherever the original arrival point was.īecause I was thinking about a HUD, I was also thinking of merging in some of my cam history hackery, so there'd be an option to put the scripted cam back at the location and focus where it was last recorded before teleport. So for me, it would have remained undiscovered in the Teleport History tab of Places, until today. I have to admit, before today I never consciously opened the Places window in any viewer, instead getting the Landmarks and Favorites info directly from Inventory and only navigating the teleport history from the arrow keys on the nav bar. But then, 20 regions is a rather short trip - if you set out to make your way from Nautilus to Jeogeot (a pretty standard long-distance flight), losing your footing 'somewhere over Belli' can put a bit of a damper on the whole thing. ![]() Especially if you've moved through several regions, you may well be more interested in finding your way back to position B for which there's currently no history.įor example: You accidentally teleport home/accept a TP from someone after 20 regions of sailing, your last teleport history position is going to be where you teleported to to start sailing, not of where your last location before the teleport was - so unless you kept track of where you were on the map throughout, you'll have to start over. True, but I don't think it's an issue of teleport routing within parcels - it's more an issue of, if I teleport to position A, then walk/drive/fly/otherwise-navigate-through-the-3D-space to position B, then teleport anywhere - I don't have position B in my teleport history, as my last teleport was to position A. So even if you know the last coordinates, there are no promises the viewer could put you right back there. The viewer must obey parcel teleport routing. ![]()
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